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wow...

no offense, because the game is polished and well done, but I can't believe you just made 4000 dollars of this game...

WarpZone responds:

You think you'e surprised? I was in shock! Frankly, it's a miracle no CrazyMonkeyGames or MorFunZone or Armor Games veterens entered. I bet they would ahve schooled me.

Oh, wait, I suppose at least one CMG veteren did enter. ;)

That said, did you feel that any of the other games submitted were worth more than mine? I think their goal was to offer a purse bigger than any other flash contest around. I guess they hoped people would drop everything and make games for the Wiggi World Contest instead of all those other contests they were already working on.

I'm not sure why it didn't work... maybe because most games are action-oriented. I think a lot of the people who did enter, held back on the action because they were worried any excitement or moving objects in the game would be mistaken for violence. So you've got these action-platform games or maze-running games with no challenges, no bad guys, nothing to do in them except find the exit.

Now, that might seem like a silly reason for developers to be scared off from evene netering this contest, but for a while there, I was afraid my game would be disqualified for exactly that reason. The Wiggi World guys went "we want wholesome games for kids!" but I think a lot of the game developers heard "we want bad games that suck and are boring, because they have no teeth and can't offend anybody," and ran the other way.

I like to think that my game is the sort of rare compromise that successfully marries tried-and-true action-oriented gameplay with a non-violent theme and just a hint of a moral message that even the most paranoid of parents can get behind. At least I did like to think that, until some dingbat wote a review saying my game was too violent.

Oh well, can't please everybody. I am proud of coming as close as I did, though. :)

Age 35, Male

Game Dev

Vancouver

Joined on 7/9/04

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